PacGuy   April, 2001
About
This is the pacman clone I wrote in visual basic. A "tile-based" game with a complete level editor.
 
Download the Program
  
PacGuy version 1.1 (450k)
 
  
Source Code version 1.1 (430k)
  (This is the Source Code, you do NOT need this to run the program)
 
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The Main Game Screen. The graphics were rendered with Microstation
and the monsters with 3dsmax. As an interesting side note. I couldn't
get the "print scrn" button to capture an "in-game" screen. Something
with the way I programmed the game. So every picture ends up with the
game over message. Strange.
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This is the level designer.
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This is the level designer sub screen. This allows user to graphically
choose the tile set for each level.
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And Finally a close-up of the game in action. Ok, when I said I couldn't get
a screenshot of the game in action, I was only half right. If I bring up
the Ms taskmanager the "prn scrn" button does work. Probably the taskmanger
runs an interrupt process. And a little photoshop magic never hurt.
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Language
Visual Basic
Features
1. Build your own level with a complet level editior
2. Change the Sprites and Tiles
3. Set dots to require 1,2, or 3 passes
4. Smarteline paintbrush to easily create walls in the editor
Some Program Notes
My most ambitious program. A complete Pacman clone with extras. The smart line code was one I was especially proud of.